When playing an online mobile game, does the data consumption and ping increase due to the graphic quality?
There is an opinion among many online gamers that if you play games with increased graphics, more data will be cut. This is a completely wrong idea. Let’s see how it went wrong.
A game has graphics assets locally. That means on your machine or phone. Playing games online does not mean downloading graphics over the internet. It is done when you download the game. That means graphics depends solely on the performance of your device.
That means that when playing online, the details of you and other players, where you are on the map, what kind of guns, what kind of car, and the transfer of the character’s capabilities are the only things that happen.
So what is Ping?
First of all, I want to say about the unit that measures the ping. We consider ms or milliseconds as the unit for measuring ping.
Ping affects the real time logics transfer I mentioned above. That means the latency between the player’s device and the server belonging to the company that developed the game.
Ping is the time it takes for a command sent from your device to go to the game developer’s server and get a response back to your device.
Now you may understand that graphic assets are rendered on your device according to all the above. Therefore, there is no reason to consume data due to the graphics quality. Even so, when you download a game, the default download is medium graphic quality assets. At such times, when we manually set high quality assets, the corresponding assets will be downloaded in the first game plays, so there may be some data consumption.